Tales of Aelyndia
Aelyndia Crowns is a gambling card game known and beloved throughout the continent of Aelyndia.
The table ante (buy-in) is established by the players before any cards are dealt. Each new hand begins by each player placing in the ‘pot’ an amount equal to the table ante. Each PC and NPC will take his turn according to the seating order at the table in the virtual world. Play progresses clockwise, beginning with the player seated to the left of the dealer. Upon each new hand, dealer responsibilities pass to the left.
Virtual cards are then dealt, the imagined value of which is established by each PC (and NPC) making a secret 1d100 roll known only to the player and DM. Two rounds will follow. In each of those rounds, a player may take any of the following five actions: check, bet, call, raise, or fold. Each time a PC bets or raises, the DM will openly roll a 1d100 “fold check” for each NPC upon his turn. The fold check must be greater than the “fold power” of the PC who is betting/raising, or else the NPC immediately folds. A PC’s fold power is calculated by totaling the sum of his Intelligence, Wisdom and Charisma scores, and then adding the amount of his bet/raise after it has been divided by the amount of the established table ante. In no case may a PC’s fold power exceed two times the sum of his Intelligence, Wisdom and Charisma scores.
At the conclusion of the two rounds, each remaining PC and NPC will in turn openly roll a second 1d100 virtual card roll to compare against his starting virtual card roll. If, and only if, the character’s second roll is higher than his first, the difference between the two numbers is compared against that of each of the remaining characters. The character with the largest difference wins the total pot. In the event of a tie, the character with the highest sum of his two virtual card roles wins the total pot.